Pachi can refer to: a simple modular framework for programs playing the game of Go/Weiqi/Baduk, and a reasonably strong engine built within this framework.
|pachi2 | pachi30s|
|pachi | pachIV | pachIW|
The default engine plays by Chinese rules and should be about 7d KGS strength on 9×9. On 19×19, assuming a higher-end (e.g. four-way Intel i7) machine, it can hold a solid KGS 2d rank. When using a large cluster (64 machines, 20 cores each), it maintains KGS 4d and has won e.g. a 7-stone handicap game against Zhou Junxun 9p.
By default, Pachi currently uses the UCT engine that combines Monte Carlo approach with tree search; UCB1AMAF tree policy using the RAVE method is used for tree search, while the Moggy playout policy using 3×3 patterns and various tactical checks is used for the semi-random Monte Carlo playouts. Large-scale board patterns are used in the tree search. Technical information (only slightly dated) about Pachi's architecture and algorithms can be found in Petr Baudis' Master's Thesis (more papers).
Current stable Pachi version is 10.00 (codename Satsugen), released on Aug 12, 2012. You can download the tarball or explore the source code online. You will need to compile it yourself for now; contributed binary builds and packages are heartily welcome!
Pachi implements only the playing algorithm and does not have any builtin user-friendly interface. In order to play with Pachi, you will want to also install a "GTP frontend" software, e.g. gogui; you can also use e.g. kgsGtp to connect your Pachi instance to an internet Go server (example config).
Pachi's main source code branch is maintained within the pachi.git repository. Patches and help is encouraged, as well as reuse of the source code base for your own research.
We use the firstname.lastname@example.org mailing list for discussions, coordinating development and providing user support.
Pachi is being developed by: